AI Insights · Timothy · April 2023
Top 5 Sandbox-like Games on iOS in Australia: Q1 2023
Discover the performance trends of the top 5 sandbox-like games on iOS in Australia for Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 sandbox-like games on iOS in Australia demonstrated varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how these popular games performed throughout the quarter.
Roblox from Roblox Corporation saw a decrease in weekly downloads, starting at around 31.6K at the end of December and falling to approximately 15K by the end of March. Weekly revenue peaked at around $502K in the last week of December but experienced a downward trend, closing the quarter at about $424K. Active users fluctuated slightly, maintaining a range between 655K and 731K over the period.
Minecraft by Mojang had relatively stable weekly downloads, with numbers hovering around 700 to 840 throughout the quarter. Weekly revenue showed a slight decline from approximately $46K in late December to about $27K by the end of March. Active users remained stable, averaging around 110K to 112K.
IMVU: 3D Avatar Creator & Chat by IMVU experienced fluctuating weekly downloads, starting at around 1.25K and ending the quarter at approximately 755. Weekly revenue peaked at about $4.6K in mid-February but declined slightly to around $3.9K by the end of March. Active users ranged from 6.9K to 10.4K, with some variability throughout the quarter.
PK XD: Fun, friends & games from Afterverse Games had a steady but low download rate, averaging around 600 to 940 weekly downloads. Weekly revenue peaked at about $3.6K in mid-January but later declined to around $1.9K by the end of March. Active users showed a downward trend, starting at approximately 7.2K and ending the quarter at around 5.3K.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation saw weekly downloads increase from about 714 at the end of December to approximately 1.06K by the end of March. Weekly revenue remained relatively stable, ranging from $1.3K to $2.1K throughout the quarter. Active users fluctuated slightly, maintaining a range between 12.4K and 13.1K.
For more detailed insights and analysis, visit Sensor Tower.